Boundless Stories Game News

Mar. 12, 2010: The first beta release is now available! It's taken longer than expected, but we're getting closer every day to general Apple App Store release.

Nov. 28, 2009: Coding for the iPhone app is coming along fairly well. The basic story display is working and basic (non-task) links are working. Tasks and skills are still to be done, and overall polishing and testing are on-going. Submission to Apple may happen in late December, alas not in time for Christmas availability.

Oct. 1, 2009: The code for skills and tasks is done, but we're still defining the initial set of skills. We hope to have them done soon, by which time we'll have the rest of the authoring code done (including the page for checking and submitting the stories). And even starting coding on the iPhone app itself soon.

Sep. 20, 2009: Eliminated much of the wasted space in the story graph. Now each branch is only as large as it needs to be, rather than all branches being the size of the largest branch. This should eliminate out of memory errors for all but the hugest stories. "Tasks" are nearly done, and should be available before the end of the month.

Aug. 30, 2009: Improved graphing of adventure pages. Image is now as large as needed to show the complete tree. There is still wasted space, and so more work needs to be done on the exact algorithm used, but at least now the graph is usable.

Aug. 14, 2009: Improved interface: pages for entering pages and adventures now have bits of explanatory text below each input field. Hopefully, this will make things a bit more clear.

Aug. 13, 2009: New feature: Within a page's text, you can insert the string "{your-name}" (without the quotes). When the game is being played, the program will automatically substitute the name of the player's character. When authors are "play testing" their story (via the "play" link in the adventure list), the name "Jane Doe" is always used for now.

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