GETTING STARTED:
After logging in, the first screen you look at shows you a list of any
adventures you've already started (of course, the first time you log in, there
won't be any), or it gives you the option to create a new adventure. To create
a new adventure, there are three fields to fill out.
The top field is the Title of the adventure. This is pretty obvious: You've
been to bookstores, you know that books have titles - this is that title.
The second field is the description of the adventure. If you look at the back
of a paperback book, you'll see a squib printed there that tells you what the
book is about. This field is the place to put that squib. Yes, the text you place
here goes on the virtual cover of your adventure, so write it thoughtfully. You
can edit your squib later, so if you are the type who prefers to write the squib
last, that's okay - just fill in something for now, and change it later.
The final field is, for most people, the most confusing of all. You must give your
first page a title. Think of this as a chapter title in a book - and yes, the reader
will see this chapter title printed in large letters at the top of the page.
Now you click the big button marked "Save this page" - and viola, you've now started
your story. It's that easy.
NAVIGATING YOUR ADVENTURE LIST:
After you've created at least one adventure (or story, if you prefer), you'll notice that
along the top of your adventure list page (the main page where you began), there is a list of
all the adventures you have created. Each one lists the title and description you wrote. More
importantly, each one has six links nestled under commands - edit, delete, pages, play, graph, and
review.
Edit will enable you to edit your story description and adventure title. You can also
change the start page title, but if you do, be very careful to also go and change the start
page title in the list of story pages, or you'll have a broken story.
Delete will delete the whole story. Luckily, there IS a confirm box on this, but you still should
try not to click this link unless you mean it.
Pages will enable you to return to the story to add more pages or edit the pages you've already got.
Play will simulate the experience of reading through your story as a reader, starting at your first
page and making choices as you go. This is an excellent way to test your work.
Graph takes you to a very handy visual tool that shows you a full graph of all the pages you have
added so far, and how they link together.
Review tests your story to make sure it is complete - that is, all links are closed off and all pages
either go somewhere or are checked as an end page. If it finds any unresolved links, it tells you where
they are so you can go and close them off. If the review function finds your story complete, then it
offers you the option to submit your story for publication.
Note that you can create as many stories as you want.
Below the save button, you'll see three links: logout, edit account info, and add new task. Logout
should be obvious, and the other two options are each explained on their own tutorial page.
CREATE A PAGE:
What the reader will see on each story page is a page title (or chapter title, if
you prefer), possibly a picture, some text, and then, finally, either some choices
to make or the words "THE END" in very large letters. This "create a page" form
is where you make each story page happen. You do that by filling in the form for
each page individually.
Those first two fields should always be filled in for you.
Next, there's a checkbox marked "Ending page?" This is a very important
checkbox when you're ready to use it. This box does two things when you
choose to check it:
- Within the inner workings of the writing software, it informs the
computer that it is okay that no pages follow this one, because it is the
end of the line. There is no more. This is important for submission
purposes, because the software checks to make sure that every page has at least
one page to choose next OR an ending checkbox. Any page that doesn't have one
of the two will be flagged as incomplete. Obviously, we can't be publishing
any incomplete stories :)
- In the final client where the reader sees your story, this checkbox
causes the story to add the words "THE END" in big huge letters. This isn't
just a decorative "The End", either - it is a link the reader can click, which
will manufacture a completion badge for the story on the reader's character
page. (Well, to be more precise, the FIRST TIME that the reader clicks "The End"
will manufacture this badge - once they have it, they won't get it again.)
Obviously, you should not write the words "The End" yourself. That would be
redundant, since the software adds them in for you.
Next, you will see a big box cleverly marked "Page Text". This is where
you type the words to your story.
Next, you'll see a place where you can upload an image. This image will appear
ABOVE any text you write in the reader's client, even though the box to upload the
image is below the text. As I said earlier, you do not have to upload an image - it
is strictly optional.
Next, you will see the link options. More on these to the right.
Finally, there is a "Save this Page" button. It is IMPORTANT to remember to press
this button!! Many authors have gotten frustrated because they open a new page in
another link and wander off to write it, forgetting to save the page they left
behind. Oops. No, sorry, there is NO auto-save at this time. If you close your browser
without saving, then our software has no record of your page. I recommend saving often :)
A little quirk: The FIRST time you save a page, it creates the page, and then presents
you with a new, blank page. You will have to click "edit" on the page's title to get back
to the page you just wrote. However, from the second time onwards, whenever you save, you
keep on staring at the same page. I don't know why, it just does this.
NAVIGATING YOUR PAGES: After you've created at least
one page, you'll notice that along the top of your create a page, there is a list of all the pages
created in THAT story. Each one tells you whether it is an ending page or not (most will be not, of
course). More importantly, each one has two links next to it - edit and delete.
The edit button, obviously, opens that page in the space below so you can change your text, add new
links, etc.
The delete button will delete the entire page. Be VERY careful not to press the delete button
unless you mean it. There IS a confirmation box, but there is no undo.
Below the big save button is the option to return to the adventure list, or to logout.
I'm sure logout is obvious :)
Returning to the adventure list returns you to that page where you created your first story. You
will now see your story listed there - title, description, and a list of commands.
CONDITIONAL LINKS: Your Conditional Links
are based on performing a task. This is the same in concept as the Unconditional Links, but
it is a bit more complex and has more fields to fill in.
The first field, the description, is exactly the same as with the Unconditional Links.
The next field is a drop-down box to choose a task. From here, you pick a task from a list
of available tasks. The task is what you are expecting the person to do - swim, joust, drive
a car, whatever. See the Task section to learn about tasks and how to create them.
Next, you have the success choice. This is the page that the person goes to if the task
succeeds. Like with the Unconditional Links, it needs a name, which is both a chapter title and
a file name.
The success choice is followed by an "Open" link, which opens that page in a new window, same
as with the "Open in new window" link on Unconditional choices. This new page is the same as any
other page, of course, so you simply resume the story from there - remembering, of course, that
the person succeeded at what s/he was trying to do.
Then, you have the failure choice. This is the page the person goes to if the task fails. Like
with the Unconditional Links and the success choice, it needs a name, which is both a chapter title
and a file name.
The failure choice is followed by an "Open" link, which opens that page in a new window, same as
with the success choice's link. This new page is the same as any other page, of course, so you simply
resume the story from there - remembering, of course, that the person failed at what s/he was trying
to do.