STORIES, NOT GAMES: Many writers start thinking along the lines of Infocom games or the Fighting Fantasy gamebooks, and look for ways to make their story more game-like than our format permits. Remember that these are stories told by you, with choices for the reader - more like a book than a game. In other words, this is storytelling. Here are some common concerns and their work-arounds:

Q: How can I keep track of inventory? A: We do not have an automated inventory tracking system. The software does not keep track of items you might own or be carrying. If an item is important, then you, the writer, are responsible for keeping track of it. One way to do that is to force the issue. To do that, you simply write the sentence, "You pick up the axe." Boom, the character is carrying the axe for the rest of that story branch (and all sub-branches). Alternately, you can offer an option for someone to pick up an axe, or not, as unconditional choices at the bottom of the page where the axe appears. Obviously, that means that you have one branch in which the character is carrying the axe, and one branch in which the character is NOT carrying the axe. It is up to you, as the writer, to remember that they are carrying it or not carrying it in any given branch.

Q: How do I simulate combat? A: Use our combat skills to do combat. We do NOT have any system to keep track of damage and hit points and stuff like that. Instead, you will use a conditional choice, based on one or more fighting skills, to determine the outcome of a fight. Then, on the success and failure pages, you will write out a description of what happened - remember, this is storytelling, not an RPG. You can simplify by using one single skill test to determine the outcome of the entire match, and then narrate what happened twice - once for if the reader wins the battle, and once for if the reader loses the battle. Or, you can simulate a longer battle by writing a rapid sequence of pages with skill tests, writing two outcomes for each skill test, narrating what happened - for example, you do some flying leaps and a fast exchange of punches, then there's this moment where you and your opponent are both squatting on the roof and sizing each other up, so we pause to detail the scene, then you do another skill test as you leap at your opponent and renew the fighting. As I already said, there's no way to simulate damage built into the engine. Write the scene like you would in a novel or movie, where the actions are scripted - and then add in the element of randomness by allowing a skill test to determine who wins or loses.

ILLUSTRATIONS: The software permits you to add one illustration per page. This functionality is for interior illustations only - cover art is handled separately.

Q: Uh, do I have to do illustrations? A: No! Absolutely not! This capability is STRICTLY OPTIONAL. You may add illustrations on every page, on only a few select pages, on just one page, or on no pages at all. In fact, the majority of our stories contain no interior images.

Q: Is it possible to do a branching comic book? A: Yes! You can add one picture per page, and the image sizes are very small. Therefore, you should think in terms of one panel per page.

Q: What are the dimensions for our images? A: The story space on Boundless Stories on an iPod/iPhone screen is 260 x 345 pixels (that's 260 width x 345 height). The 260 width is the maximum allowed; the software will shrink your picture to fit if you exceed this size. This hard maximum includes 20 pixels of padding, so you can use all 260 pixels without worry. The 345 height is the maximum number of pixels visible on the screen at once (without scrolling). The software will permit vertical scrolling, but most users won't appreciate it. For pleasant viewing of one picture, cap the height to 325 pixels. Cut your height even further if you want readers to see a caption without scrolling.

Q: What about my icon and cover art? A: As with all professional publishing houses, we typically hire a professional artist to create your cover art and icon.

Q: What if I want to do my own cover art? A: Send us an email when you receive notice that we have accepted your story. Do it promptly - once we have commissioned your cover art, it's too late.

GUIDELINES QUESTIONS: Our Guidelines explain what we are looking for in stories that we publish. The Guidelines also lay out our "must do" and "do not" rules. Please read and familiarize yourself with this information to maximize your chance of getting published.

Q: What languages do you accept? A: At this time, we only accept stories written in English.

Q: Do you take reprints? A: No! We only accept original, unpublished work from authors.

Read the Boundless Stories Guidelines.

SOFTWARE QUESTIONS: Due to the digital nature of our stories, we have created a software tool that enables a writer to prepare a branching story in the format we need without having to know anything even resembling programming.

Q: Do I need to own an iPhone, iPod, or iPad to write a Boundless Story? A: NO!!!!! The writer software runs on your browser on your regular computer.

Q: Do I need to download anything? A: NO! The writer software runs on your browser.

Q: Do I have to be connected to the net to use the software? A: Yes. As you input your story, you will need to save it to our database. You can only do this when you have a net connection.

Q: Does your software auto-save at all? A: No, it does not. You must save your work manually for it to appear in our database.

Q: Why do I have to register? A: Registration creates a personal, password-protected account for you to enter your stories into the database, and eventually submit them for publishing. If we did not require you to register, then your work would not be safe and secure.

Q: Where can I view other people's stories? A: The writing program enables you to ENTER stories. It does not let you view other people's work. To read our published stories, you will need to access them through the Boundless Stories application. Unpublished stories in the database are not available for viewing.

Learn how to use the software.

 

 

PAYMENT QUESTIONS: Once accepted and published, you are entitled to royalties on your work. Your royalty will be 30% of the sales price of each copy sold.

Q: Exactly how do you calculate payments? A: We pay a straightforward royalty of 30% of the sales price. No funny business. No creative accounting. Simply 30% of the price your story sells for times however many copies you sold.

Q: How much of an advance will I get? A: We NEVER pay an advance. Your payment is strictly based on your sales.

Q: When will I get paid? A: We make payments on the 28th of each month. Our payments are two months behind the earnings - which means you get paid in March for your January sales.

Q: Why such a long delay? A: Apple creates the long delay. We pay you shortly after we receive the money you have earned.

PAGE COUNT QUESTIONS: When we discuss "pages" at Boundless Stories, we are really talking about what many people would prefer to call "chapters" instead. Whatever you call it, what we mean is the text between two decision points - from the page title to the decision options. This is a very different metric than the printed page count that all other publishing houses use.

Q: What is your maximum page count? A: There is no maximum. Write as many pages as it takes to close up all branches of all stories satisfactorily.

Q: What is your minimum page length? A: We do not have an absolute minimum, because what we call pages can have varied lengths. Generally, however, we aren't interested in stories with fewer than 95 pages, unless the text between decision points is extremely long, containing lots of story and few decisions.

Q: What is your average page length? A: Most stories seem to have between 100 and 175 pages.

Q: How much text should go on each page? A: This can vary widely. You might have a single paragraph on one page, and enough text to fill several printed pages on the next.

Q: Is there such a thing as too much text for one page? A: It does depend a little bit on your story, but the short answer is yes. If your text is getting too long, break it up with a single choice (sort of like a "more" button, or turning to the next page).

Q: How does this compare? A: The "Choose Your Own Adventure" books were 144 printed pages long.

CONTEST QUESTIONS: Boundless Stories runs a variety of themed writing contests. Each contest sets out special conditions that your entry must meet in order to have a chance at winning.

Q: What does it cost to enter? A: NOTHING! All contest entries are FREE.

Q: Is there a limit to the number of times I can enter a contest? A: No! Enter as often as you like.

Q: Do I qualify to enter this contest? A: Yes! All contests are always open to everybody.

Q: Does my story qualify to enter this contest? A: Contest entries must be unpublished branching stories.

Q: If non-winning entries are also considered for publication, what's the point of entering the contest? A: Contest winners get prizes and a spot in the "contest winners" section of the store in addition to guaranteed publication.

Q: What is the "contest winners" section of the store? A: Every winning story of every single contest we ever have will be permanently placed in the "contest winners" section of the store, IN ADDITION TO placing the story in whatever genre category or categories it belongs in. The most recent contest winner will appear at the top of the list.

Q: How soon will winners receive their prizes? A: All prizes will be shipped within one week of announcing the winners of the contest, as long as we have the contest winner's shipping information on file. Winners of money prizes may choose payment by Paypal or payment via a mailed check. Physical goods may take some time for the postal service to deliver.

Q: What prizes do the winners earn? A: Every contest is different. Check the contest description for a list of prizes.

Discover our current contest themes here!

SCHOOLS QUESTIONS: In addition to Boundless Stories, we also publish a small number of schools. Schools are learning modules which teach the reader something, and provide skill tests so the reader's character will also learn.

Q: What is the difference between a school and a story? A: Stories are works of fiction, primarily meant to entertain, sort of like branching novels. Schools exist to teach something - not just an odd fact or two, but a small body of knowledge worth learning.

Q: Do schools have to branch? A: No! A school MAY have branches, but it is definitely not required. In most cases, a school is more effective if there are no branches.

Q: Do schools have length requirements? A: Not really. A school could be anywhere from 50 pages to 500 pages.

Q: Do I have to include skill tests in my school? A: Yes! We will ONLY accept schools with a lot of skill tests. The character has to learn as much as the reader does.

Q: Do you take reprints? A: No! We only accept original, unpublished work from authors.

Read the Boundless Schools Guidelines.

FAQ for Writers